The Arasimian Empire and the continent of Balmafula

Initiation and The Crusaders' Tomb
An introduction to the world, guilds, enemies, and gods.
You joined the guild called Hippogriffs for Hire and registered with the governing body in the capital city of Arasim. As is tradition, all recruits go on a D-rank mission together to form working relationships and hopefully establish a team to complete harder missions. You were sent to investigate cult sightings in the Crusaders’ Tomb, located between the Akaviiri Delta and the Forgotten Marshes. On your way you were attacked by dark elf slavers, which you defeated after a tough battle. You learned from their captain that they were abducting people in the region for experiments, and not wanting to incur the wrath of the dark elf race you let the captain go, disarmed and defeated. When you arrived at the tomb there were already zombies roaming the outer graveyard. After dispatching them quickly you soon found a secret entrance that lead deep into the tomb. There you found massive stone doors that should have been sealed shut for all time, but the seal was broken. After fighting your way through ghosts and skeletons, you found cultists, members of the Black Salamander dark guild in the room that was supposed to house a piece of The Staff of the Berserker. You quickly suprised and overwhelmed them before they had a chance to unleash their dark magic upon you. You then encountered Mystogan who explained that he was a trickster god that was mistaken as a god of wrath and accidentally started the tiefling crusade. He asked you to help him out but he told you that you would be helping him out either way as he can always find a way for people to help him out. He granted you his boon and disappeared. You then collected the reward money for your job and returned to your guild.
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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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